![]() ![]() Desert is a good second area with the wishes assisting the school in middle of it.ģ. Still the only requirement is not to wake up the troll.Ģ. Forest is the best first map in my opinion - might be a sink for nature and arcane mana but ![]() I feel like forest is somewhat similar in that assassins or a bit more mana would help, but maybe having a bot of gains from a forest run would help get the island event faster for larger gains in that map.ġ. Castle is a terrible start because minstel is a pain that is much easier dealt with later. This list is just what comes to mind based on the levels I have played. Idk if dessert is still available, but seemed to have minor penalties so maybe it if able. Maybe swamp here and focus on gathering shadow to use with zombies to push back dark lord progress while passively gaining rep.ĥ. I believe after 3 you can no longer do starters and it should not be too hard to rush either light or dark to lock up the minstrel.Ĥ. I don't think you will have the shadow/light mana to take out the minstrel fast on castle yet.ģ castle town. For 1 I think Island due to the bonus from the event being massive and the small build area being less of a hindrance when you don't have as much mana to build with.Ģ. Ideally being able to solve each map crisis quickly and spend more time moving back the dark lord army.ġ. Some functionality/depth seems underwhelming on it’s impact on the game.Curious as to what others consider the optimal route for storing up long term bonuses in the campaign. Challenge cards (You can optionally set a challenge at the start of the campaign, and completing it will unlock the card for future runs) are a cool way to provide goals, but they feel like a side piece rather than a main progressing thread. There isn’t particularly a feeling of progressing difficulty or even a real link between the areas as you progress. The campaign could use a lot of adjustment, it can feel a bit arbitrary and the only real direction is either provided through trial and error or community written walk-throughs. The mechanics are enjoyable, and the game is a great calm, casual experience. Be careful before saying “No” to the student delegate! Flee from the armies of darkness by building your university in isolated environments: lake, mountain, desert, volcano, giant turtle back, etc. Every choice can have short or long term consequences. Pretend to listen to the grievances of the staff representative. Yield to the Shadow Deck to teach real discipline to all those nasty students.Choose the Alchemy Deck to boost the production of mana and potions.Use the Nature Deck to gain access to a wide range of magical beasts.Dive into the Deck of Light to take care of your students and teachers.Make choices and take advantage of opportunities to create a unique university.Įxplore the Arcane Deck to access artifacts with strange powers and rooms that defy reality. Each game will be unique.Īccess different decks according to the magic taught in your schools. 古明地五: 与觉大人下情侣棋 ~ Satori Five! Magic Decks Mechanismīuild your university using an original magic decks mechanism. Will you turn it into a black magic academy, with the best professors of necromancy and demonology? Or a place in harmony with nature to train druids and shamans? Or why not train adventurous mages, offering them options to learn how to fight and be stealthy? But this will require surviving the ruthless attacks of the orc tribes and the controls of the education authorities. Build your school, manage your budget, recruit teachers. In Spellcaster University, you take on the role of the director of a magic university in a colorful world of heroic fantasy. Spellcaster University Free Download Repacklab ![]()
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